Queering Representation in Games: A review of Adrienne Shaw’s Gaming at the Edge
By Evan Conaway To read Tom Boellstorff’s introduction to this book reviews series, head over to The Book Review as Conversation. “Identification…
By Evan Conaway To read Tom Boellstorff’s introduction to this book reviews series, head over to The Book Review as Conversation. “Identification…
By Christine Tomlinson To read Tom Boellstorff’s introduction to this book reviews series, head over to The Book Review as Conversation. T….
It’s one of the oldest and most common maxims in gaming, but why? Erving Goffman helps me understand why we…
By Marie-Pierre Renaud Until February 14th, The Geek Anthropologist is conducting a reader survey and we are giving participants a chance to win a copy of the game Chariot for the platform of their choice. We are delighted to have the opportunity to share this magnificent and funny game with our readers. It was developed by Frima Studios, the biggest independent video games studio in Canada, located in Quebec city. Martin Brouard, Chariot‘s executive producer, generously took the time to answer a few questions about the game. Here, he discusses the creative process of the team which developed the game, representations of diversity in video games and the choice to feature a female main character in Chariot.
Par Marie-Pierre Renaud Bonjour chers lecteurs! Jusqu’au 14 février, The Geek Anthropologist mène une enquête auprès de ses lecteurs et…