Loki is a story about the hidden power of bureaucracy, bureaucracy’s capacity to conjure new realities through its administrative processes and even rewrite the flow of time through its minute, arcane, and often inaccessible managerial processes.
By April M. Beisaw, Associate Professor of Anthropology, Vassar College, NY In recent weeks, two archaeologists–Bruce Bourque and Elizabeth Weiss–have…
“What if we found new ways of existing in the harsh places we’ve ruled out on our homeworld, before forcing ourselves into the ecosystems of others? What if we revisited the ways of the ancient sea-faring cultures and the desert nomads? Drawing inspiration not from the speculative but from the real, the here, the now, the pragmatic and the historic.”
“Wanda has unwittingly cast her own tribunal of witnesses, those who are forced to not only see what she’s gone through (the nightmares), but to also quite literally embody and feel the physical pain of her grief. Rather than relying on the story of the traumatic event itself, these residents-cum-performers must experience haptic grief, a kind of sensory solidarity with Wanda. They are the only ones available—though not necessarily willingly—to bear witness to her pain without demanding it be told through a careful and convenient narrative.”
“They give us virtual-world fixed rules when in our actual-world we know so little. They let us take chances in-world when we can’t adequately asses risk in real life. Games promise free movement when the pandemic has robbed us of so many everyday activities. They offer stimulation, novelty, and opportunities to safely satisfy our primate curiosities. But, most importantly, I think the best games have offered us a place to go either alone or with others. There are comforts in connecting our hands to a keyboard and mouse, suturing our consciousness to the eyes of an avatar, and heading elsewhere.”