2021 gave us new ways to think about virtual presence and digital connection through Minecraft; the role of a mediated and mediatized grief in Wandavision; the Marxist politics underlying GameStop stock; the ongoing importance of centering repatriation in the practice of archaeology; and the bureaucratic magic of Loki.
“They give us virtual-world fixed rules when in our actual-world we know so little. They let us take chances in-world when we can’t adequately asses risk in real life. Games promise free movement when the pandemic has robbed us of so many everyday activities. They offer stimulation, novelty, and opportunities to safely satisfy our primate curiosities. But, most importantly, I think the best games have offered us a place to go either alone or with others. There are comforts in connecting our hands to a keyboard and mouse, suturing our consciousness to the eyes of an avatar, and heading elsewhere.”